Ouput devices have only one purpose: to display (print or sound) the results
of instructions and data entered by the user and processed by the PC.
The Monitor
The primary component in the PC monitor is the cathode ray tube (CRT). On a
color monitor, each dot carries one of three colors: red, green, and blue.
Three dots, one of each color, are arranged together to create a pixel (short
for picture element). Three electron beams illuminate a pixel's dots in
varying degrees. This variation produces different color shadings. The
following are a few terms used with monitors:
- Refresh rate: This rate represents the time it takes the CRT's elctron beam to paint the screen from top to bottom. Refresh rates are expressed as hertz (Hz), which is one complete screen refresh cycle. An SVGA monitor has a minimum refresh rate of 70Hz.
- Interlacing: Interlaced monitors draw the screen in two passes, drawing only the even count lines on the first pass and just the odd count lines on the second pass. An interlaced monitor usually has more screen flicker than a noninterlaced monitor, which draws the entire screen on each pass.
The names of the technologies used to control the illumination of the CRT's
phosphor sound are as follows:
- Shadow mask: A metal screen with thousands of very small holes. The mask is placed so that the holes are directly in line with the dots of each pixel. The shadow mask absorbs unwanted electrons and prevents the phosphor material between the pixels from being illuminated, which leaves a black border around each pixel.
- Aperture grill: Very thin vertical wires instead of the shadow mask's little openings. These wires let more electrons through, creating a deeper color display. Horizontal wires hold the vertical wires in place to keep the verticals from vibrating.
The number of and distance between pixels determines the quality of the images
produced. The number of displayable pixels on a screen is the resolution.
The more pixels available for display, the higher the resolution, which
results in much better display.
The distance between pixels is the dot pitch. The dot pitch is the
distance in millimeters between dots of the same color in two adjacent pixels,
but in effect, it is the distance between the pixels. Common dot pitch sizes
are .39mm, .35mm, .28mm, and .25mm. The smaller the dot pitch, the better the
picture quality. It also stands to reason that a smaller dot pitch makes room
for more pixels, which improves the monitor's resolution.
One final note on resolution: The higher the resolution, the smaller each
pixel appears on the screen. If a the Windows icons are too small on a new
monitor, lower the resolution.
The Video Adapter Card
The video card, also called the graphics adapter, converts a graphics image
from a software application into a series of instructions that tell the
monitor's internal controller how to draw the image on the screen and what
colors to use. The different video adapter cards are as follows:
- Monochrome Display Adapter (MDA): Displays mostly text on a monchrome monitor. This digital adapter is still used for servers, process control, and monitoring systems where the display contains only text and a color display is not needed. Resolution is not an issue on MDA monitors.
- Color Graphics Adapter (CGA): This digital adapter was the first color adapter. It's capable of displaying four colors. CGA monitors support 320x200 (four color) or 640x200 (two color) resolutions.
- Enhanced Graphics Adapter (EGA): This digital adapter supports 16 colors at a resolution of 640x350.
- Video Graphics Array (VGA): Introduced by IBM and soon copied by the Super VGA (SVGA) and Ultra VGA (UVGA) adapters. SVGA and UVGA monitors and cards did not define new graphics standards, but merely added a few features to the IBM VGA standard. The VGA card supports up to 640x480 (16 color) or lower resolutions in 256 colors. The SVGA and UVGA adapters are available with resolution as high as 1,280 x 1,024 and up to 16 million colors.
The video card and monitor must use the same graphics standard to
work properly.
Accelerated Video
Virtually all modern video cards are accelerators, getting their abilities
from their video chipset. An accelerated video card, sometimes called
a Windows accelerator, has a video coprocessor that enables it to
calculate many of the display calculations previously handled by the CPU.
Accelerator cards allow the processor to issue commands rather than
instructions. Accelerated video cards include a video coprocessor that
offloads video image production from the CPU.
The Video Image Buffer
Monochrome monitors display about 2K of data, and processors can afford to
set asside a portion of system memory to hold it. As new technology
developed and the size of the data grew, putting some memory on the video
card is called video memory, or frame buffer.
The first video memory was standard DRAM, which proved to be impractical
because of its need to be continually refreshed. This impracticality led to
the development of specialized video memory technologies:
- Video RAM (VRAM): Dual-ported DRAM that requires far less refreshing than ordinary DRAM and can be written to and read from at the same time.
- Windows RAM (WRAM): Also dual-ported, but is accessible in blocks, which results in slightly faster transfers over VRAM.
- Synchronous Graphics RAM (SGRAM): Represents imporvements in the technology of single-ported DRAM that enables the chips to run as much as four times faster than conventional DRAM memories.
Graphics support is also integrated into some systemboards, using a unified
memory architecture, named becuase it uses system RAM for video memory. This
technology produces poorer graphics than memory on a video card.
Video Memory Size
The memory on a video card must be sufficiently large so that it can hold an
entire screen of data. Video memory must be large enough to store the entire
digital bitmap produced by the processor. Video memory is usually sized as
256K, 512K, 1MB, 2MB, and so forth. Above 1MB, always jump to the next whole
megabyte of video memory. Use the following procedure to calculate the amount
of video memory needed:
- Multiply the resolution: 800 x 600 = 480,000
- Multiply 480,000 by the color bits: 480,000 x 8-bits = 3,840,000
- Divide 3,840,000 by 8 bits: 3,840,000 / 8 = 480,000
When using 8-bit color schemes, you don't have to do the last two steps,
however, if you were calculating the frame buffer for 16-bit color, you
would multiply by 16 to get 7,680,000, then divide by 8 bits (the number of
bits in a byte) to convert to bytes (960,000).
Usually, a video card has a seperate software driver for each
resolution or color depth, which is why you must reboot the PC
after you change the display settings of your monitor in
Windows.
The Connection
The monitor connects to the system through a connector on the back of the
adapter card or through a connector on the systemboard. The number of pins
on the connector is somewhat indicative of the adapter's capabilities. The
following are the different connectors for monitors:
- 15-pin: This is the standard monitor and video card cable and connector size in use today. It's also called the VGA, after the standard that first used it. Virtually all VGA and SVGA cards and nearly all standard monitors use the 15-pin connector.
- 9-pin: Most older monitors, usually digital displays (CGA, EGA, and early VGA) use a 9-pin connector. The 9 pins represent the 8 data pins and the control pins.
- BNC connector: Some very high-end monitors use a special cable that connects with a standard 15-pin connector at the adapter card and a group of five BNC connectors at the monitor.
Monitor Power and Safety
Dust collects on the glass of the monitor, held there by static electricity
that also builds up over time. Never clean the monitor's glass with any
liquid solution while it's powered on. If you want to use a spray cleaner,
turn off the monitor, spray a cloth, and then wipe the monitor. You can also
find antistatic wipes that are made just for this purpose.
In active mode, the monitor uses more power than the whole rest of the PC
system. Reducing its power consumption in its idle states is a focus of the
United States Environmental Protection Agency (EPA) program called Energy
Star, or Green Star. The purpose of this program is to certify PCs
and monitors that use less than 30 watts in all power modes and reduce their
power consumption by 99 percent in sleep or suspend mode. PCs that meet this
standard can display the Energy Star logo.
The powerful electromagnetic forces in the monitor or any placed nearby
can cause the internal components of the monitor to become magnetized.
When this happens, the image resolution and color quality produced by the
monitor can be distorted or faded, especially in the corners. A process
called degaussing eliminates most of the magnetization inside the
CRT. Most color monitors have a built-in degaussing protocol that can
usually be accessed from the monitor's front panel. Degaussing a circuit too
much can damage it.
Monitors meeting the Green standard must reduce their power
consumption by 99 percent in suspend mode.
To be safe, send the monitor to the manufacturer to be fixed or to
a salvage company to be disposed of properly.
If you must open the case to work on a monitor, do not wear an ESD
grounding strap. Also, unplug the AC cord from the power source, and
use the buddy system (never work alone on a monitor).
Never use a regular multimeter or other test equipment to measure
the voltages on a monitor. The monitor has a large capacitor that
holds a very large charge (+-20,000 Volts).
The Sound Card
Essentially, three sound card standards have existed: the 8-bit AdLib, the
higher-end SoundBlaster, and the General MIDI (musical instrument digital
interface). Most of the sound cards in use today support both the SoundBlaster
and General MIDI standards for recording and playback. The AdLib card has all
but disappeared. Most sound cards are CD-quality, which means that they
capture and reproduce digital audio at the same resolution (CD-A) used for
audio CDs.
CD-ROM drives produce sound through a phone jack on its face, or its sound
can be piped through the sound card for broadcast to the PC's speakers. The
audio cable of the CD-ROM is attached to the sound card.
SoundBlaster compatible sound cards, the current standard, are normally
configured to support:
- DMA Channel 1
- IRQ 5
- I/O address 220
The connectors found on virtually all sound cards are:
- A 15-pin MIDI connector that can also be used for a joystick controller.
- One or two speaker-out jacks.
- A line-out jack for providing sound input to external devices.
- A microphone-in jack.